SYSTEMS DEVELOPMENT LIFE CYCLE
Model of the systems development life
cycle,
highlighting the maintenance phase
The systems development life cycle (SDLC), also referred to as the application development life-cycle, is
a term used in systems engineering, information systems and software engineering to describe a process
for planning, creating, testing, and deploying an information system. The
systems development life-cycle concept applies to a range of hardware and
software configurations, as a system can be composed of hardware only, software
only, or a combination of both.
OVERVIEW:
A
systems development life cycle is composed of a number of clearly defined and
distinct work phases which are used by systems engineers and systems developers
to plan for, design, build, test, and deliver information systems.
Like anything that is manufactured on an assembly line, an SDLC aims to produce
high-quality systems that meet or exceed customer expectations, based on
customer requirements, by delivering systems which move through each clearly
defined phase, within scheduled time frames and cost estimates. Computer
systems are complex and often (especially with the recent rise of service-oriented
architecture) link multiple traditional systems potentially supplied
by different software vendors. To manage this level of complexity, a number of
SDLC models or methodologies have been created, such as "waterfall"; "spiral"; "Agile software
development"; "rapid prototyping";
"incremental";
and "synchronize and stabilize".
SDLC
can be described along a spectrum of agile to iterative to sequential. Agile
methodologies, such as XP and Scrum, focus
on lightweight processes which allow for rapid changes (without necessarily
following the pattern of SDLC approach) along the development cycle. Iterative
methodologies, such as Rational Unified Process
and dynamic
systems development method, focus on limited project scope and
expanding or improving products by multiple iterations. Sequential or
big-design-up-front (BDUF) models, such as waterfall, focus on complete and
correct planning to guide large projects and risks to successful and
predictable results.
Other models, such as anamorphic development,
tend to focus on a form of development that is guided by project scope and
adaptive iterations of feature development.
In
project management
a project can be defined both with a project life cycle
(PLC) and an SDLC, during which slightly different activities occur. According
to Taylor (2004), "the project life cycle encompasses all the activities
of the project, while the systems development life cycle
focuses on realizing the product requirements".
SDLC
is used during the development of an IT project, it describes the different
stages involved in the project from the drawing board, through the completion
of the project.
HISTORY AND DETAILS:
The
product
life cycle describes the process for building information systems in
a very deliberate, structured and methodical way, reiterating each stage of the
product's life. The systems development life cycle, according to Elliott &
Strachan & Radford (2004), "originated in the 1960s, to develop large
scale functional business systems
in an age of large scale business conglomerates.
Information systems activities revolved around heavy data processing and number crunching routines".
Several
systems development frameworks have been partly based on SDLC, such as the structured
systems analysis and design method (SSADM) produced for the UK
government Office
of Government Commerce in the 1980s. Ever since, according to
Elliott (2004), "the traditional life cycle approaches to systems
development have been increasingly replaced with alternative approaches and
frameworks, which attempted to overcome some of the inherent deficiencies of
the traditional SDLC".
PHASES:
The
system development life cycle framework provides a sequence of activities for
system designers and developers to follow. It consists of a set of steps or
phases in which each phase of the SDLC uses the results of the previous one.
The
SDLC adheres to important phases that are essential for developers, such as planning, analysis, design, and implementation, and are explained in the section
below. It includes evaluation of present system, information gathering,
feasibility study and request approval. A number of SDLC models have been created:
waterfall, fountain, spiral, build and fix, rapid prototyping, incremental,
synchronize and stabilize. The oldest of these, and the best known, is the
waterfall model: a sequence of stages in which the output of each stage becomes
the input for the next. These stages can be characterized and divided up in
different ways, including the following:
1. Preliminary
analysis:
The objective of phase 1 is to conduct a preliminary analysis, propose
alternative solutions, describe costs and benefits and submit a preliminary
plan with recommendations.
2. Conduct the preliminary analysis: in
this step, you need to find out the organization's objectives and the nature
and scope of the problem under study. Even if a problem refers only to a small
segment of the organization itself, you need to find out what the objectives of
the organization itself are. Then you need to see how the problem being studied
fits in with them.
3. Propose alternative solutions: In
digging into the organization's objectives and specific problems, you may have
already covered some solutions. Alternate proposals may come from interviewing
employees, clients, suppliers, and/or consultants. You can also study what
competitors are doing.
4. With this data, you will have three
choices: leave the system as is, improve it, or develop a new system. Describe
the costs and benefits.
5. Systems
analysis, requirements definition: Defines project
goals into defined functions and operation of the intended application. It is
the process of gathering and interpreting facts, diagnosing problems and
recommending improvements to the system. Analyzes end-user information needs
and also removes any inconsistencies and incompleteness in these requirements.
A SERIES OF
STEPS FOLLOWED BY THE DEVELOPER ARE:
1. Collection of Facts: End user
requirements are obtained through documentation, client interviews, observation
and questionnaires.
2. Scrutiny of the existing system:
Identify pros and cons of the current system in-place, so as to carry forward
the pros and avoid the cons in the new system.
3. Analyzing the proposed system:
Solutions to the shortcomings in step two are found and any specific user
proposals are used to prepare the specifications.
4. Systems
design:
Describes desired features and operations in detail, including screen layouts, business rules, process diagrams, pseudocode and other documentation.
5. Development:
The real code is written here.
6. Integration
and testing: Brings all the pieces together into a special
testing environment, then checks for errors, bugs and interoperability.
7. Acceptance,
installation, deployment: The final stage of initial
development, where the software is put into production and runs actual
business.
8. Maintenance:
During the maintenance stage of the SDLC, the system is assessed to ensure it
does not become obsolete. This is also where changes are made to initial
software. It involves continuous evaluation of the system in terms of its
performance.
9. Evaluation:
Some companies do not view this as an official stage of the SDLC, while others
consider it to be an extension of the maintenance stage, and may be referred to
in some circles as post-implementation review. This is where the system that
was developed, as well as the entire process, is evaluated. Some of the
questions that need to be answered include: does the newly implemented system
meet the initial business requirements and objectives? Is the system reliable
and fault-tolerant? Does the system function according to the approved
functional requirements? In addition to evaluating the software that was
released, it is important to assess the effectiveness of the development
process. If there are any aspects of the entire process, or certain stages,
that management is not satisfied with, this is the time to improve. Evaluation
and assessment is a difficult issue. However, the company must reflect on the
process and address weaknesses.
10. Disposal:
In this phase, plans are developed for discarding system information, hardware
and software in making the transition to a new system. The purpose here is to
properly move, archive, discard or destroy information, hardware and software
that is being replaced, in a manner that prevents any possibility of
unauthorized disclosure of sensitive data. The disposal activities ensure
proper migration to a new system. Particular emphasis is given to proper
preservation and archival of data processed by the previous system. All of this
should be done in accordance with the organization's security requirements.
In
the following stages with example, the systems development life cycle are
divided in ten steps from definition to creation and modification of IT work
products:
The
tenth phase occurs when the system is disposed of and the task performed is
either eliminated or transferred to other systems. The tasks and work products
for each phase are described in subsequent chapters. Not every project will
require that the phases be sequentially executed. However, the phases are interdependent.
Depending upon the size and complexity of the project, phases may be combined
or may overlap.
SYSTEM INVESTIGATION:
The
system investigates the IT proposal. During this step, we must consider all
current priorities that would be affected and how they should be handled.
Before any system planning is done, a feasibility study should be conducted to determine
if creating a new or improved system is a viable solution. This will help to
determine the costs, benefits, resource requirements, and specific user needs
required for completion. The development process can only continue once
management approves of the recommendations from the feasibility study.
Following
are different components of the feasibility study:
·
Operational
feasibility
·
Economic feasibility
·
Technical feasibility
·
Human factors feasibility
·
Legal/Political
feasibility
SYSTEM ANALYSIS:
The
goal of system analysis
is to determine where the problem is, in an attempt to fix the system. This
step involves breaking down
the system in different pieces to analyze the situation, analyzing project
goals, breaking down what needs to be created and attempting to engage users so
that definite requirements can be defined.
DESIGN:
In
systems design, the design functions and
operations are described in detail, including screen layouts, business rules,
process diagrams and other documentation. The output of this stage will
describe the new system as a collection of modules or subsystems.
The
design stage takes as its initial input the requirements identified in the
approved requirements document. For each requirement, a set of one or more
design elements will be produced as a result of interviews, workshops, and/or
prototype efforts.
Design
elements describe the desired system features in detail, and generally include
functional hierarchy diagrams, screen layout diagrams, tables of business
rules, business process diagrams, pseudo-code, and a complete
entity-relationship diagram with a full data dictionary. These design elements
are intended to describe the system in sufficient detail, such that skilled
developers and engineers may develop and deliver the system with minimal
additional input design.
ENVIRONMENTS:
Environments
are controlled areas where systems developers can build, distribute, install,
configure, test, and execute systems that move through the SDLC. Each
environment is aligned with different areas of the SDLC and is intended to have
specific purposes. Examples of such environments include the:
·
Development environment,
where developers can work independently of each other before trying to merge
their work with the work of others,
·
Common build environment,
where merged work can be built, together, as a combined system,
·
Systems integration testing
environment, where basic testing of a system's
integration points to other upstream or downstream systems can be tested,
·
User acceptance testing
environment, where business stakeholders can test
against their original business requirements,
·
Production environment,
where systems finally get deployed to, for final use by their intended end
users.
TESTING:
The
code is tested at various levels in software testing. Unit, system and user acceptance
testing are often performed. This is a grey area as many different opinions
exist as to what the stages of testing are and how much, if any iteration occurs.
Iteration is not generally part of the waterfall model, but the means to
rectify defects and validate fixes prior to deployment is incorporated into
this phase.
The
following are types of testing that may be relevant, depending on the type of
system under development:
·
Defect testing
the failed scenarios, including defect tracking
·
Path testing
·
Data set testing
·
Unit testing
·
System testing
·
Integration testing
·
Black-bo-x testing
·
White-box testing
·
Regression testing
·
Automation testing
·
User acceptance
testing
·
Software
performance testing
TRAINING AND TRANSITION:
Once
a system has been stabilized through adequate testing, the SDLC ensures that
proper training on the system is performed or documented before transitioning
the system to its support staff and end users.
Training
usually covers operational training for those people who will be responsible
for supporting the system as well as training for those end users who will be
using the system after its delivery to a production operating environment.
After
training has been successfully completed, systems engineers and developers
transition the system to its final production environment, where it is intended
to be used by its end users and supported by its support and operations staff.
OPERATIONS AND MAINTENANCE:
The
deployment of
the system includes changes and enhancements before the decommissioning or
sunset of the system. Maintaining
the system is an important aspect of SDLC. As key personnel change positions in
the organization, new changes will be implemented. There are two approaches to
system development; there is the traditional approach (structured) and object oriented. Information Engineering includes
the traditional system approach, which is also called the structured analysis
and design technique. The object oriented approach views the information system
as a collection of objects that are integrated with each other to make a full
and complete information system.
EVALUATION:
The
final phase of the SDLC is to measure the effectiveness of the system and
evaluate potential enhancements.
SYSTEMS ANALYSIS AND DESIGN:
The
systems analysis and design (SAD)
is the process of developing information systems (IS) that effectively use
hardware, software, data, processes, and people to support the company's
businesses objectives. System analysis and design can be considered the
meta-development activity, which serves to set the stage and bound the problem.
SAD can be leveraged to set the correct balance among competing high-level
requirements in the functional and non-functional analysis domains. System
analysis and design interacts strongly with distributed enterprise
architecture, enterprise I.T. Architecture, and business architecture, and
relies heavily on concepts such as partitioning, interfaces, personae and
roles, and deployment/operational modeling to arrive at a high-level system
description. This high level description is then further broken down into the
components and modules which can be analyzed, designed, and constructed
separately and integrated to accomplish the business goal. SDLC and SAD are
cornerstones of full life cycle product and system planning.
OBJECT-ORIENTED ANALYSIS:
Object-oriented
analysis (OOA) is the process of analyzing a task (also known as a problem domain), to develop a conceptual model
that can then be used to complete the task. A typical OOA model would describe
computer software that could be used to satisfy a set of customer-defined
requirements. During the analysis phase of problem-solving, a programmer might
consider a written requirements statement, a formal vision document, or
interviews with stakeholders or other interested parties. The task to be
addressed might be divided into several subtasks (or domains), each
representing a different business, technological, or other areas of interest.
Each subtask would be analyzed separately. Implementation constraints, (e.g., concurrency,
distribution,
persistence,
or how the system is to be built) are not considered during the analysis phase;
rather, they are addressed during object-oriented design (OOD).
The
conceptual model that results from OOA will typically consist of a set of use cases, one or more UML class diagrams, and a number of interaction diagrams.
It may also include some kind of user interface mock-up.
The
input for object-oriented design is provided by the output of object-oriented analysis.
Realize that an output artifact does not need to be completely developed to
serve as input of object-oriented design; analysis and design may occur in
parallel, and in practice the results of one activity can feed the other in a
short feedback cycle through an iterative process. Both analysis and design can
be performed incrementally, and the artifacts can be continuously grown instead
of completely developed in one shot.
Some
typical (but common to all types of design analysis) input artifacts for
object-oriented:
Conceptual model: Conceptual model is the result of object-oriented analysis, it captures concepts in the problem domain. The conceptual model is explicitly chosen to be independent of implementation details, such as concurrency or data storage.
Use case: Use case is a description of
sequences of events that, taken together, lead to a system doing something
useful. Each use case provides one or more scenarios
that convey how the system should interact with the users called actors to
achieve a specific business goal or function. Use case actors may be end users
or other systems. In many circumstances use cases are further elaborated into
use case diagrams. Use case diagrams are used to identify the actor (users or
other systems) and the processes they perform.
System Sequence
Diagram: System Sequence diagram (SSD) is a picture that shows, for a
particular scenario of a use case, the events that external actors generate,
their order, and possible inter-system events.
User interface documentations (if
applicable): Document that shows and describes the look and feel of the end product's user
interface. It is not mandatory to have this, but it helps to visualize the
end-product and therefore helps the designer.
Relational data
model (if applicable): A data model is an abstract model that
describes how data is represented and used. If an object database is not used, the relational
data model should usually be created before the design, since the strategy
chosen for object-relational
mapping is an output of the OO design process. However, it is
possible to develop the relational data model and the object-oriented design
artifacts in parallel, and the growth of an artifact can stimulate the
refinement of other artifacts.
Life cycle
Management and control
SPIU PHASES RELATED
TO MANAGEMENT CONTROLS.
The
SDLC phases serve as a programmatic guide to project activity and provide a
flexible but consistent way to conduct projects to a depth matching the scope
of the project. Each of the SDLC phase objectives are described in this section
with key deliverables, a description of recommended tasks, and a summary of
related control objectives for effective management. It is critical for the
project manager to establish and monitor control objectives during each SDLC
phase while executing projects. Control objectives help to provide a clear
statement of the desired result or purpose and should be used throughout the
entire SDLC process. Control objectives can be grouped into major categories
(domains), and relate to the SDLC phases as shown in the figure.
To
manage and control any SDLC initiative, each project will be required to
establish some degree of a work breakdown structure (WBS) to capture and
schedule the work necessary to complete the project. The WBS and all
programmatic material should be kept in the "project description"
section of the project notebook. The WBS format is mostly left to the project
manager to establish in a way that best describes the project work.
There
are some key areas that must be defined in the WBS as part of the SDLC policy.
The following diagram describes three key areas that will be addressed in the
WBS in a manner established by the project manager. The diagram shows coverage
spans numerous phases of the SDLC but the associated MCD has a subset of
primary mappings to the SDLC phases. For example, Analysis and Design is
primarily performed as part of the Acquisition and Implementation Domain and
System Build and Prototype is primarily performed as part of delivery and
support.
WORK BREAKDOWN STRUCTURED ORGANIZATION
WORK BREAKDOWN STRUCTURE:
The
upper section of the work breakdown structure (WBS) should identify the major
phases and milestones of the project in a summary fashion. In addition, the
upper section should provide an overview of the full scope and timeline of the
project and will be part of the initial project description effort leading to
project approval. The middle section of the WBS is based on the seven systems
development life cycle phases as a guide for WBS task development. The WBS
elements should consist of milestones and "tasks" as opposed to
"activities" and have a definitive period (usually two weeks or
more). Each task must have a measurable output (e.x. document, decision, or
analysis). A WBS task may rely on one or more activities (e.g. software
engineering, systems engineering) and may require close coordination with other
tasks, either internal or external to the project. Any part of the project
needing support from contractors should have a statement of work
(SOW) written to include the appropriate tasks from the SDLC phases. The
development of a SOW does not occur during a specific phase of SDLC but is
developed to include the work from the SDLC process that may be conducted by
external resources such as contractors.
BASELINES:
Baselines
are an important part of the systems development life cycle. These baselines are
established after four of the five phases of the SDLC and are critical to the
iterative nature of the model. Each baseline is considered as a milestone in
the SDLC.
- Functional baseline: established after the conceptual design phase.
- Allocated baseline: established after the preliminary design phase.
- Product baseline: established after the detail design and development phase.
- Updated product baseline: established after the production construction phase.
COMPLEMENTARY METHODOLOGIES:
Complementary
software development methods to systems
development life cycle are:
- Software prototyping
- Joint applications development (JAD)
- Rapid application development (RAD)
- Extreme programming (XP);
- Open-source development
- End-user development
- Object-oriented programming
Comparison of
Methodology Approaches (Post, & Anderson 2006)
|
|||||||
SDLC
|
RAD
|
Open source
|
Objects
|
JAD
|
Prototyping
|
End User
|
|
Control
|
Formal
|
MIS
|
Weak
|
Standards
|
Joint
|
User
|
User
|
Time frame
|
Long
|
Short
|
Medium
|
Any
|
Medium
|
Short
|
Short
–
|
Users
|
Many
|
Few
|
Few
|
Varies
|
Few
|
One or two
|
One
|
MIS staff
|
Many
|
Few
|
Hundreds
|
Split
|
Few
|
One or two
|
None
|
Transaction/DSS
|
Transaction
|
Both
|
Both
|
Both
|
DSS
|
DSS
|
DSS
|
Interface
|
Minimal
|
Minimal
|
Weak
|
Windows
|
Crucial
|
Crucial
|
Crucial
|
Documentation and training
|
Vital
|
Limited
|
Internal
|
In Objects
|
Limited
|
Weak
|
None
|
Integrity and security
|
Vital
|
Vital
|
Unknown
|
In Objects
|
Limited
|
Weak
|
Weak
|
Reusability
|
Limited
|
Some
|
Maybe
|
Vital
|
Limited
|
Weak
|
None
|
STRENGTHS AND WEAKNESSES:
Few
people in the modern computing world would use a strict waterfall model for
their SDLC as many modern methodologies have superseded this thinking. Some
will argue that the SDLC no longer applies to models like Agile computing, but
it is still a term widely in use in technology circles. The SDLC practice has
advantages in traditional models of systems development that lends itself more
to a structured environment. The disadvantages to using the SDLC methodology is
when there is need for iterative development or (i.e. web development or
e-commerce) where stakeholders need to review on a regular basis the software
being designed. Instead of viewing SDLC from a strength or weakness
perspective, it is far more important to take the best practices from the SDLC
model and apply it to whatever may be most appropriate for the software being
designed.
A COMPARISON OF THE STRENGTHS AND
WEAKNESSES OF SDLC
Strength and
Weaknesses of SDLC
|
|
Strengths
|
Weaknesses
|
Control.
|
Increased development time.
|
Monitor large projects.
|
Increased development cost.
|
Detailed steps.
|
Systems must be defined up front.
|
Evaluate costs and completion targets.
|
Rigidity.
|
Documentation.
|
Hard to estimate costs, project overruns.
|
Well defined user input.
|
User input is sometimes limited.
|
Ease of maintenance.
|
|
Development and design standards.
|
|
Tolerates changes in MIS staffing.
|
REFERENCES
Umar
I. Ibrahim(2016). SYSTEMS DEVELOPMENT LIFE CYCLE. Retrieved 20th November 2016: http://nurt9jageneral.blogspot.com.ng/2016/11/systems-development-life-cycle.html
SELECTING A DEVELOPMENT APPROACH. Retrieved
17 July 2014.
Parag C.
Pendharkara; James A. Rodgerb; Girish H. Subramanian (November 2008). "An
empirical study of the Cobb–Douglas production function properties of software
development effort". Information and Software Technology. 50 (12):
1181–1188. doi:10.1016/j.infsof.2007.10.019.
"Systems Development Life Cycle from". FOLDOC.
Retrieved 2013-06-14.
Software Development Life Cycle (SDLC), Power
Point, – Powered by Google Docs
James Taylor (2004). Managing
Information Technology Projects. p.39..
Geoffrey Elliott & Josh Strachan
(2004) Global Business Information Technology. p.87.
QuickStudy: System Development Life Cycle,
By Russell Kay, May 14, 2002
Control and Audit,
Information Systems. SDLC (August 2013 ed.). Chapter 5: Institute of Chartered
Accountants of India. p. 5.28.
An outstanding and thorough work. You must have spent a lot of time with the research thing here. I have recently read a similar text about systems development and its seven primary stages, essential for creating high-quality software solutions that meet client needs and improve efficiency through digitization and data analysis. We may or may not have started thinking this through at the firm and are looking for experienced professionals to guide us further. Wish us luck!
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